As a result, the geometry is automatically added at each vertex of the polyline. You can create a path as a polyline to create elbows around the geometry. Uses Pen Extrude Mesh Operation to create your ElboPipe curves. In this example, I have added the Fusion Damage MeshFusion assembly to the Cube mesh item.Ĭreates piping consisting of straight segments and relatively short bends (with optional elbow joint geometry at the bends). Open the Mesh Ops tab to view the assembly components. In the right panel, click Add Item, and expand Assemblies > Item Assemblies > MeshFusion Assemblies.ĭouble-click on an assembly to add it to your scene. In the right panel, open the Items list, and select a Fusion Item or mesh item. For more information, see Fusion Item.įrom the Preset Browser, click Cloud Assets > AddOns > Foundry and download the assemblies. Updating is then only seen when you move your mouse upwards in the 3D Viewport. Tip:To improve the performance, you can enable the MeshFusion property Deferred Updating. Moving the assemblies outside the application, allows us to update and improve them independently of the Modo release schedule. Tip:The MeshFusion Item Assemblies are no longer included with Modo but can be downloaded from the Preset Browser Cloud Assets > AddOns > Foundry section. You can freely combine procedurals and direct modeling geometry into complete models that would otherwise be difficult to achieve using direct modeling techniques. These assemblies provide the ability to fuse complex procedural geometry to broaden the applicability of that geometry. For example, to improve your Game Engine workflow, use these MeshFusion assemblies with high polygon assets to quickly design your models. Modo provides a number of procedural MeshFusion Assemblies, which allows you to work with simple geometries and familiar direct modeling workflows and tools.
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